Our current team

Karl Broström

Senior programmer

Karl began his career in 1999 and has since worked on pretty much everything from custom RPG engines to racing AI. If you ever challenge him to a pinball game, make sure there's no money involved.

Notable games: Battlefield 2 MC, Need for Speed, Need for Speed Rivals and Unravel 2.

Gabriel Flamm

Cinematic director

Gabriel's career started in 2008, and he has since been making animations and cutscenes for a great number of titles. After work he enjoys making adventurous movies with his kids. He also makes an immaculate caesar salad.

Notable games: Battlefront 1 and 2, Battlefield 4, 1 and 5 as well as Mirror's Edge Catalyst.

Jonas Nordling

CEO and Producer

Jonas began his career in 2008 as a level designer and has steadily moved towards bringing calm and order to the chaos of development since then. When not battling chaos he takes his cat for forest walks or enjoys a beer in the sauna to relax.

Notable games: Terminator Salvation, Planet Calypso, Next Island.

Léo Smith

Level designer

Léo has launched himself into the games industry eager to soak up as much knowledge as possible - and what better place to start than QA?!

Besides uncovering gamebreaking bugs you'll probably find him in the climbing gym or out hiking in nature.

Pontus Munck

Senior Programmer

Pontus' journey started when he learned to program on a C64 in the golden age of home computers. After producing several demos on Amiga and PC in the 90s he took a bit of a detour professionally until finally releasing some mobile games in the mid 2010s. Loves playing with his synthesizers, but also frequently indulges in games and TV-series.

Notable games: Vs. Racing 2, Who Stole Me.

Anders Hejdenberg

Creative director

Anders has worked in the industry since 1998. He started out as a 3d artist, but has since also fallen in love with game design and programming. In his spare time (not that he has any really), he enjoys making diesel-punk lamps out of spare car parts.

Notable games: Battlefield 2 MC, Devil's Attorney and Leo's Fortune.

Daniel Lundkvist

Senior artist

Daniel has been drawing and painting since he was a toddler, and started making art for games in 2007. He's a bit of a speed junkie and enjoys racing games, drone racing and skiing.

Notable games: Destruction Allstars, Wipeout Omega Collection, Wipeout VR.

Jonas Hultén

Senior programmer

Jonas began programming at the age of 12 and just never stopped after that. He entered the games industry in 1998 and has been making games for over 18 years. He loves climbing walls and pets old computers in his spare time.

Notable games: Bionic Commando, Bionic Commando Rearmed 1 and 2, War of the Roses, NFS Rivals, NFS, Warhammer Vermintide 2.

Andreas Palmgren

Senior level designer

Andy started with RTS games in 2002, and since then he's tried a bunch of different genres. He's amazed by level design in souls games. When not gaming, Andy loves nature - especially pruning and climbing trees.

Notable games: World in Conflict, Little Nightmares 1 & 2.

Johanna Liw


Johanna is doing her first internship in the games industry as an artist. She has been drawing for a very long time, but found her love for 3d art two years ago.

When not making art or playing video games she likes card games and reading science fiction novels.

Andreas Roman

Writer and Story director

Andreas first job in the games industry was in 1998. When he isn't writing stories for games or designing games, he writes novels (ten published so far). Outside of work he likes to fiddle with his vast array of synthesizers.

Notable games: Mirror's Edge, Invector, Midtown Madness 3 and Leo's Fortune.

Magnus Walterstad

Sound designer and Audio director

Magnus has been making sound for games since 1994. He works from an island in the middle of Sweden where he and his hens plot to one day conquer the whiskey market with his own brand.

Notable games: Battlefield (worked on 17 titles), Mirror's edge 1 and 2, Medal of Honor, Benefactor.

Andreas Ezelius

Senior artist

Andreas started modding games like Half-life and Quake in 1998 and has worked professionally since 2007. Car nut and photography enthusiast. Often tries to combine all three interests in personal detailed projects that take way too long to finish.

Notable games: Mirror's Edge, Battlefield 3, 4, 5 & 2042, Need for Speed: Hot Pursuit, Battlefront 1 & 2

Matti Johansson

Level designer

Matti just started his professional career in the games industry, but long before then he started out modding as a kid in Elder Scrolls. Trying to make sense of it all without understanding a word of English.

When not gaming, you might see him dancing at a concert or on stage with his synth-pop duo.

Victor Veldstra


Victor started programming World of Warcraft server emulators at age 14 and has been in love with gaming and programming ever since. In 2019 he entered the industry programming VR games and all sorts of silly side-projects. When he isn't programming you will probably find him playing DotA 2.

Notable games: Star Trek Bridge Crew, Coaster Combat Quest, Assasin's Creed VR.

Lukas Rubensson


Lukas started his animation career in 2017, straight out of university. He has always been making art in some way, when not playing video games. When he discovered it was possible to combine the two, there was no turning back.

Besides playing video games, you might find him playing beach volleyball or in the climbing gym.

Notable games: Metal: Hellsinger

Silia Hahne

Project manager

Silia’s career in game development began in 2021 when she found out she could combine her passion for project planning with her interest in games. It’s been her favorite job to date and when she’s not working with games, she’s a freelance cellist and a sizable music nerd.

Outside of work, she likes cooking delicious plant based meals and thinking about interior design.