Our current team

Karl Broström

Senior programmer


Karl began his career in 1999 and has since worked on pretty much everything from custom RPG engines to racing AI. If you ever challenge him to a pinball game, make sure there's no money involved.


Notable games: Battlefield 2 MC, Need for Speed, Need for Speed Rivals and Unravel 2.

Gabriel Flamm

Cinematic director


Gabriel's career started in 2008, and he has since been making animations and cutscenes for a great number of titles. After work he enjoys making adventurous movies with his kids. He also makes an immaculate caesar salad.


Notable games: Battlefront 1 and 2, Battlefield 4, 1 and 5 as well as Mirror's Edge Catalyst.

Jonas Nordling

CEO and Producer


Jonas began his career in 2008 as a level designer and has steadily moved towards bringing calm and order to the chaos of development since then. When not battling chaos he takes his cat for forest walks or enjoys a beer in the sauna to relax.


Notable games: Terminator Salvation, Planet Calypso, Next Island.

Léo Smith

Level designer


Léo has launched himself into the games industry eager to soak up as much knowledge as possible.


In his free time, you'll probably find him in the climbing gym or out hiking in nature.

Pontus Munck

Senior Programmer


Pontus' journey started when he learned to program on a C64 in the golden age of home computers. After producing several demos on Amiga and PC in the 90s he took a bit of a detour professionally until finally releasing some mobile games in the mid 2010s. Loves playing with his synthesizers, but also frequently indulges in games and TV-series.


Notable games: Vs. Racing 2, Who Stole Me.

Lukas Rubensson

Animator


Lukas started his animation career in 2017, straight out of university. He has always been making art in some way, when not playing video games. When he discovered it was possible to combine the two, there was no turning back.


Besides playing video games, you might find him playing beach volleyball or in the climbing gym.


Notable games: Metal: Hellsinger

Anders Hejdenberg

Creative director


Anders has worked in the industry since 1998. He started out as a 3d artist, but has since also fallen in love with game design and programming. In his spare time (not that he has any really), he enjoys making diesel-punk lamps out of spare car parts.


Notable games: Battlefield 2 MC, Devil's Attorney and Leo's Fortune.

Daniel Lundkvist

Senior artist


Daniel has been drawing and painting since he was a toddler, and started making art for games in 2007. He's a bit of a speed junkie and enjoys racing games, drone racing and skiing.


Notable games: Destruction Allstars, Wipeout Omega Collection, Wipeout VR.

Jonas Hultén

Senior programmer


Jonas began programming at the age of 12 and just never stopped after that. He entered the games industry in 1998 and has been making games for over 18 years. He loves climbing walls and pets old computers in his spare time.


Notable games: Bionic Commando, Bionic Commando Rearmed 1 and 2, War of the Roses, NFS Rivals, NFS, Warhammer Vermintide 2.

Andreas Palmgren

Senior level designer


Andy started with RTS games in 2002, and since then he's tried a bunch of different genres. He's amazed by level design in souls games. When not gaming, Andy loves nature - especially pruning and climbing trees.


Notable games: World in Conflict, Little Nightmares 1 & 2.

Johanna Liw

Artist


Johanna has been drawing for a very long time, but found her love for 3d art three years ago.


When not making art or playing video games she likes card games and reading science fiction novels.

Silia Hahne

Project manager


Silia’s career in game development began in 2021 when she found out she could combine her passion for project planning with her interest in games. It’s been her favorite job to date and when she’s not working with games, she’s a freelance cellist and a sizable music nerd.


Outside of work, she likes cooking delicious plant based meals and thinking about interior design.

Linn-Marie Edlund

Producer


In 2017, Linn-Marie dove into the gaming industry because she's passionate about promoting diversity in games. She works from the north of Sweden, where the magical northern lights are just around the corner, and she loves spending time with her family and the dog Zelda.


You can often find her geeking out over Star Trek and indulging in delicious Japanese food.

Andreas Roman

Writer and Story director


Andreas first job in the games industry was in 1998. When he isn't writing stories for games or designing games, he writes novels (ten published so far). Outside of work he likes to fiddle with his vast array of synthesizers.


Notable games: Mirror's Edge, Invector, Midtown Madness 3 and Leo's Fortune.

Magnus Walterstad

Sound designer and Audio director


Magnus has been making sound for games since 1994. He works from an island in the middle of Sweden where he and his hens plot to one day conquer the whiskey market with his own brand.



Notable games: Battlefield (worked on 17 titles), Mirror's edge 1 and 2, Medal of Honor, Benefactor.

Theo Waern

Senior artist


Theo has worked as an artist, designer, writer and producer on a wide range of game projects since he started his career in digital arts in 2002. THere's nothing he loves more than crafting and exploring new worlds.


Notable games: The Journey Down trilogy, HELLFRONT and Nord.

Matti Johansson

Level designer


Matti just started his professional career in the games industry, but long before then he started out modding as a kid in Elder Scrolls. Trying to make sense of it all without understanding a word of English.


When not gaming, you might see him dancing at a concert or on stage with his synth-pop duo.

Victor Veldstra

Senior programmer


Victor started programming World of Warcraft server emulators at age 14 and has been in love with gaming and programming ever since. In 2019 he entered the industry programming VR games and all sorts of silly side-projects. When he isn't programming you will probably find him playing DotA 2.


Notable games: Star Trek Bridge Crew, Coaster Combat Quest, Assasin's Creed VR.


Leo Rocque

Junior artist


In 2019 Leo started creating concept art and wanted to create a path for himself within the industry. He found a new love for 3D art back in 2022, and decided to focus on characters and hard surface props.


In his free time, Leo indulges in his passion for music and writing, and enjoys retreating to a cozy tent during the sunny periods of the year.